游戏介绍
平台:PC
语言:中文,日语,英语,德语,俄语,韩语,意大利语,法语,西班牙语
发行日期:2024年11月21日
游戏版本:v1.3.0(Steam),v1.2.1(GOG)
格式:文件压缩包
操作系统:Windows10
终极版内含所有豪华版奖励,包括武器和护甲套装,以及额外支线任务。
武器:
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犀牛左轮手枪“竞技型号”(多人游戏可以继承)
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“秘碑”毒蛇冲锋枪(多人游戏可以继承)
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领先-221 突击步枪“摇篮曲”(多人游戏可以继承)
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D12 滑膛霰弹枪“羚羊 D12MT”(多人游戏可以继承)
防护服:
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守望外骨骼“PSZ-21W 风暴”(多人游戏可以继承)
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季票会开放两个额外资料片和日后所有的 DLC。
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官方原画和原声专辑应用程序
探索传奇的《潜行者》世界,同时体验:
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融合第一人称射击、恐怖元素和沉浸式模拟的独特游戏玩法
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提供多条路径选项的非线性故事,最终导向不同游戏结局
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使用尖端摄影测量和扫描技术开发的标杆级别画面
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先进的AI系统,即便是最硬核的游戏玩家也需要全力以赴
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“A-life 2.0”生命模拟系统,为游戏世界注入全新活力
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饥饿、睡眠、流血、辐射等富有沉浸感的生存机制,让游戏玩法更加丰富多样
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动态的昼夜交替和天气变化,为游戏体验带来更多的真实感
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支持加入Mod,让创意十足的游戏玩家能够自由扩展和丰富游戏世界
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多人模式将在发布后作为免费更新添加
2006年第二次核反应堆爆炸事件发生后,切尔诺贝利封锁区早已面目全非。 封锁区内到处都是残暴的变种生物、致命的异常现象和交战不休的诸多派系,要想在此处生存可谓十分艰难。 然而,价值惊人的神器还是引来了众多“潜行者”,他们冒险闯入封锁区,想要从中大捞一笔,甚至还有人试图挖掘掩藏在切尔诺贝利核心地带的真相。
在栩栩如生的开放世界中谱写史诗级非线性故事
扮演独自行动的潜行者,在64平方公里的辐射区内探索栩栩如生的拟真开放世界,地图中的各种环境将从不同的角度映衬出世界末日后的残破气息。 在情节分支高度自由的史诗篇章中选择你的发展路径,穿越辐射区,找到属于自己的归宿,同时决定人类社会的未来命运。
类型多样的敌人和上百种武器组合
接触不同派系的成员,决定谁值得信赖,谁应该挨枪子。 与类型多样的敌人展开激烈的枪战,敌人会采用不同的战术来试图取得胜利。 在30多种不同类型的武器中尽情挑选,你还可以自行更换武器配件,装配出数百种规格独特的致命枪械。
行为模式各异的传奇变种生物
准备好遭遇可怕的变种生物,这些生物会根据不同的行为模式与你展开搏杀。 每个变种生物都可能拥有不同子类型的行为模式,因而玩家更难对它们的攻击行为作出预测。 真正的极度危险隐藏在巢穴区域,在那里变种生物会成群结队地展开狩猎活动。
价值惊人的神器和无情的异常事件
封锁区内最有价值的神器和秘密都藏匿在最危险的地方。 当你搜寻散落在封锁区内价值连城的神器时,别忘了提防危险的异常现象和极具毁灭性的大型罕见异常现象。 你有勇气前往尸横遍野的封锁区,揭开此处掩藏的惊天秘密吗?
潜行者们,猎杀行动开始!
Stalkers!
We are ready to share the Patch 1.3 with over 1200 changes, fixes, and improvements, related to AI/A-Life, Balance, Story Progression, Performance, Locations, Audio — well, all aspects of the game you can name. This work wouldn’t have been possible without your feedback and comments on your personal experience with the Zone, thanks for sharing it here on Steam, Reddit, Discord, and other socials.
Now, let’s jump to the highlights:
AI and Combat
- Made mutants movements during combat smoother.
- Improved the reaction of NPCs to the sound of footsteps.
- Polished ambush behavior for mutants, when Player is hiding behind or on top of props.
- Fixed an issue where mutants didn’t attack other NPCs once Player was in the safe zone.
Balance
- Archiartifacts rebalance:
- Weird Water: decreased radiation protection.
- Weird Nut: increased bleeding degeneration speed, further slowed down healing with equipped artifact.
- Weird Flower: Increased smell masking effect.
- Weird Ball: increased stamina gain, increased maximum weight of the artifact, but slowed down weight gain when being shot.
- Weird Kettle: Debuff received from consuming food is now not random, and corresponds to specific type of food.
- Non-Stop Limited Edition energy drinks now have an additional special effect when used with Weird Kettle.
- Made A-life encounters a bit more rare on average.
- Nerfed base anomaly damage protections for “combat” armors
- Buffed anomaly damage protection for “science” suites
- Slightly reworked anomaly damage for different anomalies
- Increased damage from destructible explosive props.
- Fixed an issue where the Weird Flower artifact was initially in a dried state instead of an active one after being picked up.
- Increased overall durability for unique weapons found during missions.
Bug Fixes, Crashes, and Performance
- Fixed a bug that could let players permanently stack the effect of unequipped artifacts.
- Fixed a bug that could prevent players from being able to use sprint after chaotic movement.
- Fixed an issue that caused some psy-phantoms of blind dogs to have misleading trails.
- Fixed the crash caused by zombification of NPCs.
- Fixed an issue when looting some story NPCs could block the mission.
- Fixed an issue when players could be locked inside the Ranger Station.
- Fixed an issue that could permanently keep visual effects of sleepiness if the save was made during a Main Quest line.
- Fixed issue with light from the flashlights in cutscenes.
- Fixed an issue where high ranked NPCs were able to spawn at Rookie Village location.
- Phantom stalkers that appear under the influence of Psy-effect no longer can damage other NPCs by throwing grenades.
- Fixed an issue where the HUD would sometimes appear transparent after closing the inventory or finishing a cutscene.
- Fixed visual bugs on character costumes (texture stretching caused by awkward animation poses).
- Fixed memory leaks issues when navigating inventory/looting menus (e.g. opening Player stash at Rostok).
- Resolved issues where NPCs got stuck in one place and obstructed player movement.
- Fixed the issue when the output device was resetted after restart of the title.
- Fixed an issue where a guide NPC was missing at Yaniv hub after unlocking Prypiat region.
- UI Update: Fixed localization issues, improved stability, resolved visual bugs in widgets, corrected text corruption, and SFX for a smoother experience.
Also, almost 100 crashes and EXCEPTION_ACCESS_VIOLATION errors were fixed.
Main and Side Quests, Open World Encounters
- Fixed an issue where player could not complete Escape from the Cage mission via the stealth path due to NPCs with high perception level.
- Fixed an issue where the player could destroy the Jammer before the start of the In the Name of Science mission.
- Fixed an issue where the Escape from the Chemical Plant objective did not complete if the call from the Strelok or Scar was interrupted by a loudspeaker during the Escape from the Cage mission.
- Fixed an issue where no new journal objective appeared and Dark Times mission was stuck after killing Jarl NPC.
- Fixed an issue with Eye of the Storm mission not progressing after reaching the Generators.
- Fixed an issue where side mission A Big Score was not progressing if emission happened while Player was at the Car Park.
- Fixed an issue when Player is not able to loot Faust’s body after receiving a call from Scar during Visions of Truth mission.
- Fixed an issue where Foma NPC could become invincible during the Chasing Ghosts mission.
- Fixed an issue where an encounter mission with Headlight NPC near Bulba Arch anomaly was not starting after completion of Nightingale’s Hunt mission.
- Fixed an issue where Yaryk Mongoose was hostile to the player during the For Science! mission.
- Fixed an issue when the Snork collar was not counted as collected if snork was killed not by a player character during the “In the Name of Science” mission.
- Fixed an issue where Korshunov could disappear at the start of 2nd phase of bossfight during the “Down Below” mission.
- Fixed an issue where All That Is Left mission didn’t cancel after Mateus death, resulting in redundant markers on artifact location.
- Fixed an issue where Akopyan was non interactable at the car park during A Big Score mission.
- Fixed an issue where plank bridges leading to Faust cell were collapsed for Players first arriving at Noontide base during Hot On The Trail mission.
- Fixed an issue where a Chemical Plant encounter mission with wardens shooting fleshes was stuck after luring mutants out.
- Fixed an issue when Jumper and Bluish sometimes was dead during Hot on the Trail mission.
- Fixed an issue when the door to forestry was locked during Extreme Simplicity mission if Player was encountering the emission while leaving the swamps.
- Fixed an issue when a quest NPC was able to be distracted by A-life enemies during the Three Captains mission.
- Fixed an issue where the bayun in collar was at the Detention Center instead of the Boathouse location during the A Minor Incident mission.
- Fixed an issue where the player could not progress through the mission if Heart of Chornobyl artifact was looted directly to the artifact slot from the Strelok’s body.
- Fixed an issue where Richter could be non-interactable at the Slag Heap location during the Back to the Slag Heap mission.
- Fixed an issue where Doctorant Shcherba could be dead for some players during the In Search of Past Glory mission.
- Fixed errors with some mission markers being not displayed correctly.
- Fixed an issue that could stop the progression of Escape the Chemical Plant mission.
- Fixed an issue that made players able to sell the key from the Northern Checkpoint which makes it unavailable to pass through.
- Fixed issues with Help Solder and Talk to Solder mission objectives.
- Fixed an issue where interaction prompt for dialogue with Richter could be missing after defending Yaniv during the The Boundary mission.
- Fixed an issue when Richter stops at the beginning of the path through the river during the Through the valley of the shadow of death mission.
- Fixed an issue where the doors to underground tunnel and Location D could be closed during the Once More unto the Breach mission.
- Fixed an issue where the player could stay in a closed location after a cutscene in the Dangerous Liaisons mission.
- Fixed an issue where the dialogue with prof. Ozersky was unavailable if the player killed Spark NPCs during the A Minor Incident mission.
- Fixed an issue where Dalin could be missing at the infirmary at the Chemical Plant location during the Escape from the Cage mission.
Technical Updates
- Added multiple new death screens that vary based on the cause of the death.
- Improved facial animations in the mainline.
- Improved audio obstruction for mutants’ sounds.
- Improved the positioning of various sounds.
- Added a new night music theme for Slag Heap.
- Added music for the elevator in SIRCAA.
- Added missing localizations for tutorials.
- Added descriptions that explain what is the difference between armor-piercing and expansive ammo.
- Improved some bullet-caused decals.
- Improved the visibility of enemies at nighttime by increasing the intensity of the NPC flashlights.
- Improved the shadows cast by the player’s flashlight.
- Several attachments and upgrades have been moved from “point of no returns” end game sequence to Prypiat stashes.
- Updates and fixes of NPC movement and shooting animations.
- Added option to change Melee weapon attack button in control settings.
- Added additional idle animations for NPCs with weapons drawn.
- Added new VFX animals and a new type of a visual anomaly.
You may have a question: “Where is the long patch note we got used to”?
And the answer is — on the official S.T.A.L.K.E.R. 2 website. We are slightly changing the approach to patch notes, so from now on, on Steam we will share only highlights and key changes. And on the website you’ll find the familiar full patch note:
https://www.stalker2.com/en/news/patch-1-3
Thanks a lot for staying with the Zone, stalkers. We already started working on the next update, and will be glad to hear your feedback on this patch in our socials, or here on Steam. Your comments are helping us identify areas to work on.
Please, if you face an unexpected “anomaly”, that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone.
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