游戏介绍
平台:PC
语言:中文,日语,英语,德语,俄语,韩语,意大利语,法语,西班牙语
发行日期:2024年8月19日
游戏版本:v1.1.0
格式:文件压缩包
操作系统:Windows10
《终点站:僵尸幸存者》是一款设定在僵尸末日背景下的回合制生存类roguelike游戏。自从僵尸病毒控制了人类以来已经过去了几周,大部分人口已被感染。作为少数幸存者之一,你必须最终走出去,与终点的其他幸存者会合。你需要战胜饥饿、严寒和贪婪的僵尸,才能到达终点,或者通过各种方式逃离城市,甚至研发疫苗!
探索随机生成的地图
每一次生存之旅都是不同的,因为你要在其中生存和战斗的城市是程序生成的。超过150个不同的地点被生成,有无数的地方等待你去发现,数百种物品等待你去搜集,以及无尽的僵尸需要你躲避或战斗。没有两个游戏是完全相同的,但每次前往终点的旅程同样充满挑战。
在回合制游戏中规划和实施战略
谨慎选择你的下一步行动!你所做的每一个动作和决定都会消耗你的行动点数(AP)。合理管理你的AP是生存的关键。用得太少,你可能找不到生存所需的资源。用得太多,你可能会让自己暴露在危险之下。
制作、烹饪并生存
在这个末日中保持状态以保持战斗力。生存并不容易——你需要吃饭、睡觉并保持温暖。搜集材料来制造工具和武器,烹饪食物以维持你的能量。从制作工具到烹饪,每一个行动都直接影响着你的生存机会。
与各种僵尸战斗
选择种类广泛的工具和武器来攻击迎面而来的僵尸群。选择你想要击中的身体部位,并尝试提供的各种选择——如果不确定,就打掉僵尸的头颅,或摧毁大脑!
体验多种结局
通过多种逃生情景之一,在无尽的僵尸群中生存下来:到达终点安全区、乘船或直升机逃脱、加入幸存者团体,甚至研发疫苗!
招募并与NPC交易
在城市中艰难前行时,你会偶尔遇到其他未感染的幸存者。与他们一起合作、交易物品,或者偷走他们的供给,找到自己的生存之道。
发现你最喜欢的幸存者类别
军人、警察、消防员、农民——每类人在末日中的表现都不同,但由你来发现哪一个最有可能生存下去。有15个不同的类别可供选择,特性可以解锁,状态可以升级,最终成为终极幸存者。
自定义你的生存体验
通过沙盒模式调整生成率和资源可用性来自定义你的生存体验。尝试在“缺货”、“僵尸群”和“冰冻僵尸群”等额外的游戏场景中生存,发现《终点站:僵尸幸存者》的新玩法。

Hey everyone!
The 1.1 NPC Update for Terminus: Zombie Survivors is now live!
This is the first major update since the 1.0 full release, focusing on new NPC mechanics and improvements, including hostile NPCs, combat with survivor groups, and companion AI automation. Here’s what’s new:
1. Introduction of Hostile NPCs
Now, in addition to zombies, hostile NPCs have been added. We’ve introduced bandits, pickpockets, and starving elders, each with unique behavior patterns.
- Bandits will threaten you for supplies—refusing them leads to a fight.
- Pickpockets attempt to steal your items—react quickly to retrieve them!
- Starving elders are non-hostile but can be given food, water, or clothing, granting a temporary morale boost.
Prepare for unpredictable encounters that add a new layer of tension to the zombie apocalypse!
2. Combat with Neutral NPCs
NPCs are no longer just traders or potential allies—you can now fight survivor NPCs. To support this, we’ve added new NPC artwork and unique voiceovers. The combat system has also been expanded: NPCs can now suffer from bleeding, sprains, burns, and other status effects. The threatened system has been reworked—an NPC’s health and status effects now influence whether a threat attempt succeeds. If successful, the NPC will flee; if unsuccessful, they will fight back.
Additionally, fortified houses—which previously served as quest hubs—can now be attacked. Break down doors or windows, or use thrown weapons to initiate combat. Defeating the survivors inside offers significant rewards, but be prepared—fighting multiple NPCs won’t be easy!
3. Companion AI Automation
The companion AI automation system has been added. When enabled, companions will automatically handle movement, combat, scavenging, crafting, repairing, eating, drinking, and sleeping. Companions will now attack enemies on their own, search furniture and corpses for items, and take care of farming and tool repairs. You can still control them directly or customize which actions are automated.
To support this feature, we’ve also added new companion animations.
📋Additional Gameplay and UI Improvements
- New attack types—Slashing, Blunt, and Piercing—have been added, further differentiating weapon characteristics.
- Critical hits can now occur, dealing approximately 5x damage when attacking the head.
- NPCs will now respawn over time in the world.
- A new sandbox mode option allows you to adjust NPC spawn rates and types.
- UI and notifications have been improved—alerts will now display companion deaths and status effects.
- The maximum number of recruitable companions has increased to four.
- You can now send a companion to the Terminus, allowing you to recruit another.
- 📝For more details, check out the full patch notes below.
This update wouldn’t have been possible without your feedback! Thank you to everyone who participated in the beta and provided valuable suggestions. As always, we appreciate your support! If you have any thoughts on the update, feel free to share them in our Discord or on the Steam forums.
We hope you enjoy Version 1.1!
Thank you!
Best,
In-geon
Longplay Studios
评论(0)