游戏介绍
平台:PC
语言:中文,日语,英语,德语,俄语,韩语,意大利语,法语,西班牙语
发行日期:2016年11月18日
游戏版本:Ultimate Edition
格式:文件压缩包
操作系统:Windows7,Windows8.1,Windows10
在《KILLING FLOOR 2》中,玩家将降入欧洲大陆,这里因为霍因生物科技的失败实验而造成的疫情在迅速蔓延并形成了不可阻挡的势头,让欧盟完全陷入瘫痪——仅在原版《KILLING FLOOR》中的事件结束一个月之后,遍地充满了标本克隆,城市陷入了混乱,通信中断,政府倒闭,而军队也已被系统性地消灭。欧洲的人民非常懂得生存和自我保护,而且幸运的幸存者已经藏了起来。
不过,并不是所有人都已经放弃了希望……一群平民百姓跟雇佣兵联合起来对抗丧尸的爆发,并在欧洲各地成立了私人资助的活动基地。在追踪标本克隆爆发的同时,玩家将降入丧尸爆满的热区并消灭他们。
主要特点:
• 内脏横飞的血腥系统 —— 《KILLING FLOOR 2》 使用一种独特且持续不断的强大张力血腥系统,专心一意地为该类型的游戏设立全新高水平。当玩家闯过成群的敌人时,会让敌人的内脏、肢体和血液四处横飞。但是他们需要十分留心!如果被不慎被抓,敌人会残忍且一片一片地撕碎队伍里的所有人。
• 6人玩家合作或单人模式——在玩家舍身进入在线合作模式或单人模式时,各种不同的可玩角色就在这里等着那些胆敢独自勇敢面对恐怖样本的勇者们
• 对抗生存游戏模式——成为丧尸!在12人玩家PK模式中,两支队伍会在短短两场比赛中轮流扮演人类和丧尸并进行人类大战丧尸比赛。在第一场比赛中,一支队伍扮演人类而另一支队伍扮演丧尸。直到单个回合里所有的人类死亡或者打败首领。而在第二场比赛中双方队伍交换立场。当比赛结束时双方队伍所得分数以他们的战斗表现为基准,获得高分队伍获胜!
•恐怖丧尸——新的敌人和旧作中最受玩家喜爱的丧尸将带着更强大且更聪明的人工智能到新作中,不但能展现强大的攻击力,还能集结成群来削弱玩家队伍增加挑战难度,更将恐怖程度提升到新的等级
•独特且多样的武器——从现代化军事突击步枪到历史名枪;从残酷的临时权宜武器到疯狂的“科学家”武器,《KILLING FLOOR 2》 所提供的独特武器选择绝对能够满足玩家们的“杀戮”欲望
•扩展天赋系统——除了重现旧作的天赋设定之外,还加上了更多选择。所有天赋都能发展成不同且有意义的选择之路,主旨在于强调不同的游戏风格,赋予玩家一个更丰富和充满里程碑价值的发展途径
•残暴的近距离战斗——《KILLING FLOOR 2》彻底改造了近距离战斗。玩家现在得以控制自己所执行的近战攻击类型,使他们能够对丧尸造成破骨性严重攻击
•丧尸时间——释放你心中的动作英雄!丧尸时间这次返回《Killing Floor 2》更甚过往,在一切都成为慢动作的情况下,让你拥有宝贵的时间足以摧毁向你袭来的尸群,同时还能在耀眼的高帧数下欣赏你的武器
KF2 Summer 2022 Update Changelog
Tidal Terror
- Off the coast of Scotland in the East Shetland Basin of the North Sea, we’ve located a secret research lab hidden away in an oil drilling rig. We can only imagine what horrors the Patriarch and his cohorts have been up to here in this remote location. By the way, if you are one of those people who like to try different weapons, we have a new weekly mode for you, Arsenal Ascent, in which you will be swapping weapons as you kill Zeds. And if that weren’t enough, the Horzine Research Group just released two new products, the HRG Head Hunter and the HRG Crossboom, for Sharpshooter and Demolitionist mercs respectively. Hurry up and take a look!
- 1 New Community Map
- Rig
- Compatible with Survival, Weekly, and Endless Game Modes.
- Fight against Zeds in this oil platform in the middle of the ocean.
- Rig
- 1 New Weekly Mode
- Arsenal Ascent
- Players start with a knife and obtain new weapons by killing Zeds.
- Each new weapon increases the “Weapon Level”.
- The new weapon is randomly chosen from a list per Weapon Level.
- Waves are endless until a player reaches the final Weapon Level and completes the wave. Then, the final wave is unlocked, which is a boss wave.
- Arsenal Ascent
- 4 New Weapons
- HRG Crossboom for the Demolitionist
- An alternative version of the Crossbow for the Demolitionist Perk.
- A tier 3 weapon that shoots strong explosive bolts.
- The secondary fire makes a bigger explosion with reduced damage, perfect for getting weaker Zeds out of the way.
- Trader price is 900 Dosh.
- HRG Head Hunter for the Sharpshooter
- An alternative version of the Hemogoblin for the Sharpshooter Perk.
- A tier 3 semi-automatic weapon that shoots darts that enlarge Zeds’ heads.
- The secondary fire uses energy to launch an expansive wave that damages enlarged heads.
- Trader price is 1100 Dosh.
- Sentinel for the Commando
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
- An autonomous drone equipped with a full-auto barrel is treated as a tier 3 weapon.
- Alt-fire detonates the drone.
- The drone also self-detonates when it runs out of ammo and a Zed passes nearby.
- Trader price is 500 Dosh.
- Reducto Ray for the Survivalist
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
- A tier 3 weapon that shoots an energy ray that shrinks Zeds and kills them by triggering an “evisceration death”.
- Shrunk Zeds are more vulnerable to damage.
- Trader price is 1200 Dosh.
- HRG Crossboom for the Demolitionist
- New Steam Achievements
- Rig related achievements
- Time-limited Objectives, Tickets, and Cosmetics
- Seasonal objectives related to Rig
- Complete all seasonal objectives to earn the Deep Sea Trident Backpack
- Summer Sideshow Prize Tickets
- Summer Sideshow Golden Prize Tickets
- Zedconomy
- Sentinel Weapon Bundle
- Reducto Ray Weapon Bundle
- Tidal Terror Weapon Bundle
- Deep-Sea Explorer Outfit Bundle
- Premium Summer Sideshow Ticket Bundles come in three sets of tiers:
- Bronze – 5 Premium Seasonal Tickets
- Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
- Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
- Neon MK VIII Weapon Skin Bundle Pack
- Classic Weapon Skin Bundle Pack
- Deep-Sea Skin Weapon Skin Bundle Pack
- Chameleon Weapon Skin Bundle Pack
- Killing Floor 2 – Armory Season Pass 2
- Killing Floor 2 – Ultimate Edition
- Killing Floor 2 – Ultimate Edition Upgrade
- Survivalist Perk
- Option to choose base grenade and initial weapon https://media.tripwirecdn.com/040722/survqol1.PNG
- The initial weapon will be granted only at the beginning of the match.
- The base grenade will be granted at the beginning of the match, but can also be changed during trader time.
- Perk level 15 adds Medic Grenade or Molotov Cocktail to the rotation, depending on the perk skill choice.
- New order rules in the Weapon Skin section in the inventory.
- First ordered by trader price, then rarity (common to precious), then quality (battle-scarred to mint).
- Weapons
- FAMAS Masterkey
- Alt-fire spread decreased by 20%
- Alt-fire fire rate increased from 50 RPM to 78 RPM
- Alt-fire animation speed increased by 70%
- Minigun
- Movement speed when winding up increased 12.5%
- Movement speed when firing increased 500%
- Rotation speed when firing increased 105%
- Reload speed increased 20%
- Equip speed increased 30%
- Put Away speed increased 30%
- FAMAS Masterkey
- Perks
- Firebug
- Inferno (level 25 skill)
- Rework of the skill.
- New functionality is: During Zed time, your fire damage over time spreads to all surrounding Zeds.
- Inferno (level 25 skill)
- Firebug
Survivalists had to rely on randomness every time they started a match, but that is over. Now, Survivalists can choose their initial weapon and grenade on the Perk screen. We have left the “random option” available for those who prefer it. In addition to that, for Level 15+ Survivalists, the Medic Grenade or the Molotov Cocktail will be added to the rotation, depending on whether the player has chosen the “Ammo Vest” or “Weapon Harness” skill. But players can keep choosing another grenade if they want. Finally, as the grenade is linked to the perk skill, and this can be changed during trader time, players will also be able to change their grenade during this time, keeping the number of grenades they already had.
The order in the Weapon Skin section in the inventory was a bit chaotic, with different skins of different weapons mixed. We have added some rules to improve it, and now you will see all the skins of the same weapon grouped together. The skins will be ordered by weapon trader price, then rarity (common to precious), and then quality (battle-scarred to mint).
Regarding balance, we have made adjustments in two weapons, keeping in mind the community feedback. For the FAMAS Masterkey, we have increased the fire rate for the alt-fire (shotgun fire), which was very slow to use, and it was hard to swap between alt-fire and main fire. Now you can shoot faster, and combine main fire and alt-fire better, making this weapon more versatile and dynamic in play style. We also have slightly adjusted the spread, which will help to improve the effectiveness of the weapon.
The other balanced weapon is the Minigun. The main disadvantages of this weapon were its mobility restrictions, so that’s what we’ve been focusing on. Now, you will have the same firepower as before, but you will be able to move and reload faster.
Finally, we have made a complete rework of the Inferno perk skill for the Firebug. We expect that now this skill performs better than the previous one, creating a good alternative to the other Firebug level 25 skill, Pyromaniac.
- Fixed an issue where the knife was being selected instead of the 9mm when the primary weapons were out of ammunition.
- Fixed an issue on consoles where the game would crash when starting Weekly Outbreaks on Santa’s Workshop
- Carillon Hamlet
- Fixed multiple blood splatter issues in the City Hall area.
- Improved the lighting in the map lobby.
- Fixed an issue where SYG zones were not appearing in Endless Mode.
- Improved the draw distance of multiple objects in the Station area.
- Dystopia – Improved the collision in the Hotel area.
- Elysium
- Fixed an issue where some textures in the main area were not rendering.
- Updated the zed spawning nodes during the boss fight to prevent pop-in spawning.
- Fixed an issue where player location in the main arena could delay the boss spawn.
- Moonbase – Fixed the distorted reflections in the Living Quarter Dome
- Netherhold – Improved the collision in the Hellfire Pit area.
- Rig
- General
- Raised the SYG area boundaries to be more visible
- Moved the map Lobby to an an isolated non-playable area
- Fixed an issue where kismet warnings were being displayed in the chat box
- Updated bullet decals and sounds across the map to accurately reflect the materials being hit.
- Fixed an issue where audio on the map was louder than other areas.
- North Platform
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed zed pathing issues in relation to the players in the area.
- East Platform
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed multiple instances of textures and objects culling too close to the player.
- West Platform
- Fixed an issue where weapons dropped on the zed floor spawn would disappear.
- South Platform
- Increased the blood splatter across the area to be consistent with other maps.
- Central Platform
- Fixed multiple collision volumes within the area.
- Added sound to the Diesel Generator.
- Laboratory
- Increased the blood splatter across the area to be consistent with other maps.
- Added sound for the sprinkler system.
- Adjusted the conveyer to reduce clipping into other objects.
- Adjusted multiple emergency lights to reduce clipping with the walls.
- Living Quarters
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed an issue where weapons dropped on the zed floor spawn would disappear.
- Fixed zed pathing issues in relation to the players in the area.
- Main Building
-
- *] Increased the blood splatter across the area to be consistent with other maps.
- Fixed zed pathing issues in relation to the players in the area.
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- Machinery Room
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed zed pathing issues in relation to the players in the area.
- Fixed multiple instances of textures and objects culling too close to the player.
- Connecting Bridge
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed multiple instances of textures and objects culling too close to the player.
- Fixed multiple collision volumes within the area.
- Fixed an issue where the rain effects were coming through the ceiling.
- Cargo Storage
- Increased the blood splatter across the area to be consistent with other maps.
- Oil Shaft
- Increased the blood splatter across the area to be consistent with other maps.
- Fixed zed pathing issues in relation to the players in the area.
- Fixed multiple instances of textures and objects culling to close to the player.
- General
- Corrupter Carbine – Alt-fire now properly interrupts the reload animation.
- Doshinegun
- Fixed an issue where the projectile would always appear in the upper right of the screen when fired.
- Fixed an issue where collectibles were not destroyed upon impact from the dosh.
- Minigun – Updated the reload animation to address clipping.
- Reducto Ray
- Fixed an issue where ZED’s did not rage except during HOE difficulty
- Adjusted the weapon animations to reduce hand clipping.
- Sentinel
- Updated the bash attack to prevent the detonator from disappearing for a short time.
- Fixed an issue where the audio was not updated to reflect the effects of the Machine Gunner Commando skill.
- Crossbow – Fixed an issue where in 1P the cable anchor pulley was not attached to the limb.
- Helios Rifle – Fixed the desync issue between the bash attack animation and the impact.
- Seal Squeal – Fixed an issue where nuke damage was applying an overly large DoT.
- HRG Crossboom
- Fixed an issue where the arrow fired was offset from the impact decal.
- Fixed an issue where the arrow post impact was increased in size.
- HRG Head Hunter – Fixed an issue where the alt-fire was not doing head damage.
- HRG Kaboom Stick – Improved the visuals in 1P & 3P.
- Fixed an issue where weekly modes were not being completable in offline mode.
- Fixed an issue where the weekly outbreak was not updating after map travel or server restart.
- Fixed an issue where weapons and armor were not spawning in the maps during the Outbreak.
- Boss Rush – Removed Holdout maps from the mode during map travel.
- Shrunken Heads – Updated the Abomination and Patriarch’s audio to play the correctly filtered lines for the mode.
- Arachnophobia – Fixed an issue where players were starting the match without their starting weapon.
- Added the Supply Backpack to both Tom Banner and Classic Briar as a wearable cosmetic.
- Updated the text for the Gunslinger’s Skill “Steady” so the description now fits within the text box in all languages.
- Fixed an issue where the player’s weapon would not reappear in their hands when performing an emote during a boss’s death scene.
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